Season 1 Game Launch! Economy, Cross-Play, Rentals
The time has come, pirates! Captain & Company Season 1 gameplay has launched! Head to capnco.gg to set sail for glory!
Season 1: The Iron Corsairs marks the first chapter of Captain & Company gameplay. Complete with massive real-time multi-player lobbies, PC / mobile / browser cross-play, and, of course, player crafting of yer very own ships!
Jump into the action by pressing the Play Now button on capnco.gg!
As players step back in to the Goldcoves, it's important to note that the Economy 1.0 patch has also been implemented. This means that players can now earn (and lose!) nuggies during the course of combat. We'll dig in on specifics below.
Additionally, the Shipyard now supports rentals of yer ships. Simply designate the price and time you'd like to have the ship available to other players, and our helpful gremlins back at the docks will start farming those sweet, sweet nuggies for you.
This is just the first chapter in what is shaping up to be a glorious nautical adventure the likes of which the world has never seen! In future patches we'll explore islands (and land ownership), further ship types and customization, PvE adventure modes, social gathering arenas, and more!
Welcome aboard, mateys — read on below for all the messy details of the Season 1 launch!
Crossplay (Mobile/PC/Browser)
We know we said we'd build mobile at some point, but we got so excited about it that the shipwrights back at the docks worked double-time to cook it up just for this launch! Today we're rolling out the initial alpha of full crossplay support, inclusive of:
PC Download
Mobile Download
Web (PC and Mobile)
This is a huge milestone not just for Captain & Company but for all of blockchain-enabled gaming, where crossplay has yet to become the norm. While these downloadable builds will be available at first directly through our site at capnco.gg/download, shortly we’ll have Captain & Company listed on all your favorite distribution sites and apps!
Economy 1.0
Captain & Company’s economy is based on players heading out to sea and pillaging each other for big stacks of glorious nuggies. Those nuggies can now be exchanged for $KAP at a rate of 10,000 nuggies per $1 worth of $KAP, and nuggies can now be purchased at the same rate.
However, players must now also pay nuggies to repair their ships when they’re on the unlucky end of a broadside attack! The current repair rate for the circulating Clockwork Brigs is set to 10,000 nuggies per full hull health repair (or $1). Note that this is the same amount that players will be able to loot from destroyed Clockwork Brigs out on the open sea.
Captains also now have the ability to compensate their company crew members with some percentage of the booty hauled in during each pillage. By default this will be set to a 10% split, meaning that Captains keep 90% of the nuggies per booty, and their company crew members split the remaining 10%. This will become toggleable by Captains momentarily so that they can set their own desired rates, and crew members can choose captains based on their skill or generosity.
Note: For 24 hours after launch, the earning of nuggies and the mandatory repair fees will be temporarily disabled. This is to monitor for stability and fairness, as well as give new players an opportunity to test the meta before real value enters the fray.
Rental System
For those of ye that hold ships, you’ll also have the option to rent those out to your fellow players easily via the Shipyard at launch!
To rent out your ship(s), head to the Shipyard and go to the Rentals section. Here you’ll be able to designate a ship for rent, set the amount of time you want other users to be able to use it, and set the premium price you want those users to pay you for the privilege of sailing your beautiful vessel.
You’ll be paid that price in nuggies, which will immediately accrue to your account. Note that while you’re renting out a ship it will continue to count as an asset held for Doubloons generation as well. We’ll be looking to support additional on-chain options shortly when the community requests them.
Referral System
We’ve set up a generous referral system for you to earn 5% of all nuggies withdrawn and doubloons generated by all the people that you refer! To participate, simply go to your Shipyard Dashboard and copy your referral link at the bottom. Additionally, if you refer someone who refers someone else, you’ll also get 5% of the credit for their referrals! Nuggies on nuggies on nuggies!
MMR
An MMR system has been introduced to enable you to track your pirating skill as both a Captain and a company crew member. These are two distinct ratings that your user account will have, and can be tracked in the Shipyard. Lobbies will eventually support loose matchmaking using the Captain MMR ratings, but at launch all players will be treated equally in the same pool. Company crew member MMR ratings are primarily for Captains to view and decide how to vet applicants to their ships.
Ship Crafting & Customization
Ship crafting & color customization are fully live! You can read more about the complete crafting process here, but, in a nutshell, to craft a ship you’ll need to:
(Optional) Acquire a lootbox (OpenSea link)
Acquire a blueprint (OpenSea link)
Acquire resources (OpenSea link)
Acquire 0.015 ETH for a Clockwork Brig craft fee
Head to the Shipyard blueprints page and craft yer ship!
All ships spawn with random color variation, so mix and match your ships to find the one that best suits your pirating spirit!
Note: Wraith Brigs can currently be crafted but are rendering in-game as Clockwork Brigs. Their in-game models will be enabled shortly!
Regional Servers
We know our pirates are global, and we’re working hard to make sure that Captain & Company servers can come to a location near you ASAP! To address this, we're introducing our first two regional servers:
US (East)
Asia
Note that at launch, only US (East) will be immediately available, with the Asia server turning on within the next 96 hours after launch.
We’ll be closely monitoring the performance of these servers and the demographic makeup of our pirates to make sure that you always get that smooth sailing experience we want. If you’re finding that you and your friends are having difficulty with latency, please reach out to our support team.
Interoperability
We’ve teamed up with both Shrapnel and Kitty Inu to bring their characters to life Captain & Company! Shortly after launch (within the next 96 hours), you’ll start to see their friendly faces start to pop up in the main island lobby. Then, in the next few weeks, we’ll be sharing details on how you as a player of Shrapnel or a holder of Kitty Inu can claim your limited-edition cosmetic hat inside of Captain & Company!
Roadmap
This Season 1 alpha gameplay launch is just the beginning of a brilliant nautical tale that will take us years to tell, and we’ll be taking you with us every step of the way! Our community polls and votes help us decide exactly what you, the pirates, want most, and you’re the guiding voices we want to follow. To that end, this is a sampling of the features that we’ll be exploring over the next year:
Social Minigames and Locations
Bars, “Pirate Poker,” NPCs
Social Groups
Guilds (Crews), Flags (Alliances)
More Interoperability With Other NFT Games
E.g. Shrapnel, Kitty Inu, & prominent NFT collections
Cosmetics
Ship cannons, wheels, figureheads and flags; player hats, pets, and outfits
Islands
Production facilities, player-owned-housing, local taxes (to the player-owner)
PvE
Adventure gauntlets, cooperative sea monster battles
Alternative Lobby Queues
High Roller Lobbies, Practice Lobbies, Custom Lobbies
Quality of Life Updates
Mass Redeem, Mass Crafting
And much, much more!
Play Now!
Jump in today and play Captain & Company, the world’s first 128-player cooperative naval battle arena! Compete to earn nuggies, level up skills, build your own ship, and become the most fearsome Pirate Lord in the seven seas! Play at capnco.gg!
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