Ahoy, swashbucklers! After spending a few moons below deck our cabin crew is finally ready to unveil a number of game system upgrades and mechanics that we’re sure will melt yer fiery pirate hearts. Get ready for more PvP, more casual gameplay, more cosmetics, and even more rewards with Season 2: Black Blade Renegades!
Read on for the juicy tidbits, but stay tuned because very shortly after these gameplay-focused Season 2 updates we’re going to have some big additional announcements coming!
Gameplay: Deathmatch, Adventure, Systems Damage, New Weapons
We’re putting the focus back on two key areas of the game: super casual PvE blasting and hardcore PvP competition. These take the form of Deathmatch, a new 1v1 mode, and Adventure, a new hybrid PvE/PvP mode.
In addition, we’ve introduced Systems Damage, wherein the more savvy pirates among ye can specifically target cannons or sails on opponents’ ships to disable them, as well as adding new weapon types like a Gatling gun and a shotgun-styled power cannon. And, finally, cosmetic hats now work! Yarr!
Deathmatch
In Deathmatch, you and your opponent will both spawn into a familiar open arena and engage in a duel to the death, with only the best pirate crew left standing. You’ll need to strategically position your opening shots and aim to disable your opponent quickly to kite them out of range for a brilliant broadside salvo, but your strategy may change dramatically depending on how you configure your weapons layout and where your crew’s core strengths lie.
MMR systems will all be shifting to Deathmatch mode, and it’ll be more difficult to gain MMR than it was before, as well as more punishing to lose it. We’ll be introducing a number of high-level tournaments and rewards (read below) to make it worth your while to climb that prestigious ladder!
Adventure
In Adventure, you & your crew set out into the open sea once more where you’ll be immediately greeted by packs of seriously tyrannical renegades, but this time in a non-PvP zone. These NPCs offer varying degrees of danger and reward that will be tuned over the course of Season 2, and should serve as a much more casual entry point & farming mechanism for those who aren’t quite so PvP-minded.
Additionally, right in the center of the Adventure mode map is a red ring — cross that ring and you’ll be right back in the PvP zone, ready to cause the same chaos you’ve been accustomed to so far. We’ll be experimenting with dropping high-quality boxes of loot in the middle of that wilderness zone throughout the season to incentivize players to take the leap.
Note that this is “not the final form” of C&C, and over the course of Season 2 we’re going to be significantly overhauling the PvE experience to be a very unique single-party focused adventure, as well as improving the mechanical complexity of PvP to reward high-skill players. That means longer “gauntlet”-style adventures, bosses, and more are on the table!
Systems Damage
Systems damage currently applies to both cannons and sails, and more systems will be added to ships at later dates that will also be vulnerable to targeted assault. With this new mechanic, very high Company player aiming skill (and luck) are rewarded, and Captains can now create new risky maneuvers to allow perfect snipes for their Company members while protecting their own precious systems.
We’ll also be exploring a larger revamp to the shield repair system, as we’re aware that it’s frequently targeted by bad actors. Expect another set of minor mechanical updates to shield repairs later in the season.
New Weapons
Finally, we’ve introduced two new weapons — the Gatling gun and the scatter cannon. Both of these will be available to all players immediately, and each will be iteratively tuned over the course of the season. We plan to add a plethora of additional weapons (and powerups) to make an extremely diverse & exciting meta for you hardcore PvPers!
Inventory, Skellies, & Cosmetics
We know the in-game UI has been sparse, and, while some of that is intentional, leaving you without an inventory or a hat has not been — so we’re excited to finally be moving you players one step closer to a true pirate MMO with a complete inventory & equipment UI, as well as the ability to actually use those items & cosmetics you’re collecting!
Inventory
Inside of your inventory you’ll find your various currency balances, including mBLAST, doubloons, and nuggies, as well as any of your synced blockchain assets, Land Crystals, and Skellies. Over time, we’ll be introducing more loot collection mechanics and equipment pieces (for both ships and players) that will play more heavily into this screen.
Crafting will also be migrated in-game, as well as into a brand new UI on the kap.gg site, alongside a marketplace, a bit later during Season 2.
Cosmetics & Skellies
Cosmetic hats and Skellies are now equippable in-game! Wreak havoc in style as your foes gaze up in terror at your monstrous Horned Helm or illustrious Straw Hat. Skellies serve as your in-game profile pictures and will propagate across the new kap.gg site when it launches in a few weeks.
Note that cosmetics will also be subject to the bonding curve. We’ll be updating the whitepaper more completely shortly after Season 2 launches to more properly catalog the large number of updates that have gone in with respect to cosmetics and crafting over the past few months.
Also, did someone say Epic Skellies soon…? 👀
Quests & Dailies
We’ve migrated the quests inside of the game UI into a new system that also includes daily check-in quests. Quests will award varying quantities of mBLAST, Land Crystals, and more surprises along the way. There are three types of quests:
Dailies
Rotating Dailies
Weeklies
Dailies are persistent quests that reset each day, rotating dailies alternate on a set schedule (right now between a PvE-focused questing day and a PvP-focused questing day), and weeklies reset at weekly reset. These quests will get increasingly experimental as the season moves along, so expect quite a lot of adjustments to these over time as we find where the new balance is for certain player farming rates.
We’ve also introduced a new daily check-in reward, which you can claim after completing any other quest on the board. These rewards become incrementally larger for each day that you check in consecutively, up to 30 days max, at which point the calendar resets and you again start a new 30-day check-in series.
All quest rewards, including the daily check-ins, are multiplied by your multiplier, which is explained again below, but unchanged from the current implementation you’re familiar with.
Rewards: Seasonal Land, Tournaments, Blast Gold, & [REDACTED]
We’ve got a ton of rewards for all of you pirates to claim this season! We’ve revamped the seasonal rewards model to better incorporate existing quests and multipliers, we’ll still be issuing mBLAST for Blast Gold, plus adding a bunch of tournaments with big prize pools, and we’re going to be doing a big [REDACTED] soon. Buckle up!
mBLAST & Blast Gold
Blast season continues! We’ve still got loads of Blast Gold to give out through the end of June, and we’ve got faith that Blast has big things in store for all of us after the big airdrop at the of the month. Players will continue to earn mBLAST by completing quests in-game and collecting multipliers by owning game NFTs and staking.
We’re going to be keeping the exact same multiplier system as we’ve had to-date, and we’ll be seamlessly blending that in with the other rewards systems listed below. As a reminder, multipliers can be gained by:
(Up to +5x) Holding Ships or Skellies (Blur, OpenSea)
Clockwork Brigs always grant +1x
Wraith Brigs always grant +5x
(Up to +5x) Staking ETH, USDB, or KAP-WETH (Staking Portal)
Each tier is represented by points equivalent to 20 Clockwork Brigs of value (starting at 40 for +2x)
USDB and ETH are worth 100 points per $1 of value staked
KAP-WETH is worth 1300 points per $1 of value staked
KAP-WETH can be staked as a Blasterswap v2 LP or a Thruster v2 LP via Hyperlock
Max combined multiplier of +10x
In addition, via a collaboration with Thruster and Hyperlock, we’ll be bringing one-click staking contracts to the updated $KAP staking portal. We’re going to be looking to do some truly innovative things with these, like potentially allowing users to stake into the $KAP-WETH pool directly from the game just using nuggies. Web2, ho!
Land Crystals
Land in the Captain & Company universe is in short supply, and the only way to get it is by collecting Land Crystals via our seasonal rewards program. You’ll later use those Land Crystals to fuse into Land Deeds, which will grant you real ownership of the extremely limited number of playable land assets in the game.
To get your hands on Land Crystals, keep the following in mind:
50% of Land Crystals come directly from in-game quests
50% of Land Crystals come from converting Doubloons at the end of the season
Players earn Doubloons for doing pretty much anything inside of Captain & Company, including destroying fellow pirates, completing quests & minigames, and winning tournament rewards. All of those collected Doubloons then convert to Land Crystals at the end of the season. Note that existing Doubloons have been reset, as preseason activities are not part of the Season 2 rewards category.
Because your multipliers apply to all quest and daily check-in rewards, it’s well worth the time it takes to rack up assets and ensure that you stay ahead of the curve in the great land rush. And, very importantly, we’ll be adding even more in-game features for you to use Doubloons on and get even bigger leverage on land!
Finally, keep in mind that the long-term vision for Captain & Company is to push all economic activity via land assets and player-run workshops. That means that at some point in the future we aim to allow players to participate in the crafting and repair loops for assets like ships, cosmetics, consumables and more. We’ll be sharing more of the functionality behind land as we get closer to allowing all you pirates to step ashore!
Tournaments: Over $200,000+ in Prizes!
We’re hosting a set of massive tournament prizes for the saltiest of seadogs amongst ye, starting with the Shards x Captain & Company launch tournament! With over $25,000 worth of $SHARDS and 25,000 Blast Gold up for grabs, over 50+ guilds have signed up to go head-to-head and compete on the MMR leaderboards for ultimate glory. Both the Captain MMR leaderboard and the Company MMR leaderboard will be in play, so prepare yourselves!
Create a guild on kap.gg/profile under Guilds and invite your best crewmates to ensure swift victory. See this Shards blog post for details!
A Big Piratey [REDACTED]
And, for the grand (and very secret) finale, we’re going to be making a long-awaited announcement very soon regarding a certain new piratey digital asset on Blast that ecosystem participants have been asking for… keep a sharp eye out for more about our upcoming [REDACTED] and learn how you can capture the biggest pile o’ coin any pirate has ever laid eyes on!
FAQ
For live questions and updated FAQs, we highly recommend you join our Discord.
How do I make a KAP account?
Simply log in via your email on kap.gg/profile! You can manage your quest progress, guild settings, username, rentals, inventory, and more in kap.gg/profile.
How do I make a guild for the tournaments?
You can create a guild or join a guild on kap.gg/profile. Guilds and tournaments are managed by our partner Shards, and you can learn more about guild fractionalization and reward sharing on their site. The initial tournament launch prize pool for Season 2’s first tournament is over $200k in expected value.
How do guilds work on Shards?
In short, Shards allows guilds to fractionalize their ownership and rewards. Specifically, a Guild Owner can set a price per “fraction” of a guild, which grant the holder some percentage of that guild’s winnings. When the guild wins a tournament on Shards, some amount of the tournament winnings are split to the owner, to fraction holders, and to the guild’s players.
How do the tournaments work? What are Skulls?
Skulls are points issued to guilds participating in tournaments. You earn Skulls by scoring high on the MMR leaderboards each week by the time of weekly reset. There are two different tournaments, one for Captains, and one for Company. You can participate in both tournaments on the same account and guild, but you may choose to optimize your guilds by creating one specifically for Captains and one specifically for Company to focus your effort. You can read more about Shards tournaments here.
When can we craft land?
Land crafting will be announced closer to Season 3, and Season 1 and Season 2 Land Crystals will be distributed at the same time. If you earned Doubloons during Season 1, your Land Crystal allocation is already safely locked in.
How does the new MMR system work?
The new MMR system is more similar to a traditional MOBA-type ELO system, with one caveat that while our playerbase gets up to speed there are adjustments for what happens when a highly ranked player faces off against a low-ranked player. Specifically, if two like-ranked players face off, the gain/loss of MMR is symmetric, but if a highly-ranked player defeats a lowly-ranked player, the gain of MMR is reduced, and the lowly-ranked players’ loss is also reduced. The inverse also applies, wherein if a lowly-ranked player defeats a highly-ranked player, the lowly-ranked player stands to gain a substantial quantity of MMR and the highly-ranked player loses a substantial quantity of MMR.
What do we do with our weapon skins?
Weapon equipments and skins will be usable likely in Season 3, but player cosmetic skins were prioritized for Season 2. We’ll be making additional announcements about the utility of weapon equipments and skins as we get closer to that date.
When is the weekly reset?
The weekly reset remains 4 PM UTC on Tuesdays. MMR Leaderboard snapshots, reward distributions, major updates, and weekly quest resets will all be timed around that mark.
What’s the point of $KAP if we have [REDACTED]?
$KAP is the publisher token of the KAP Games ecosystem. There are substantial utility plans that haven’t yet been released here, and a new site and whitepaper will be launched within the next few weeks to clarify the important utility of the $KAP token when paired with [REDACTED].
When is Season 3?
Captain & Company seasons each last 120 days. Season 3 is expected to launch sometime in early October. Season 3 will also likely be the time that Captain & Company migrates to a “mainstream market,” with traditional distribution partners in place.
Find fortune, foes, and friends for life in Captain & Company: the ultimate swashbuckling MMO adventure game. Set sail with friends into epic naval battles with massive multiplayer crews, and pillage your way to becoming the wealthiest pirates on the high seas.
Make sure you join our Discord and claim your exclusive roles! You’ll have access to private channels only shared with other Captains and the devs o’ the Goldcoves themselves. Plus, if you have 25 or more ships, there’s a set of channels rumored to be hidden to all except the greatest of Admirals… conquer on, pirate!
In 3 season I will give gold blast ?